Pixomondo: VFX for Star Trek Into Darkness using 3dsMax

Autodesk recently released an interview with Pixomondo’s Adam Watkins. Adam discusses how Pixomondo used 3DS Max in projects such as Game of Thrones, Oblivion, and Star Trek Into Darkness. The interview features a sneak peek behind the scenes along with explanations of how some of the sequences were created.

Also watch Pixomondo’s showreel and making of for Star Trek into Darkness here.