Computer Graphics World talks about NVIDIA’s role in achieving the groundbreaking special effects in feature films. Below are excerpts from the original article, including how Pixomondo leveraged NVIDIA to create the effects for “Star Trek Into Darkness.”
Framestore, Industrial Light & Magic (ILM), Pixomondo and WETA Digital are among the visual effects studios whose artists were recently honored with nominations from the Academy of Motion Pictures Arts & Sciences for the Oscar for Best Visual Effects.
Nominated films include “Gravity,” “The Hobbit: The Desolation of Smaug,” “Iron Man 3,” “The Lone Ranger” and “Star Trek Into Darkness.”
All of them rely on NVIDIA GPUs to achieve groundbreaking visual effects on artist workstations and in render pipelines. Allowing visual effects artists to work faster, NVIDIA GPUs eliminate the lag time in previewing renders to determine whether or not a shot meets the director’s vision.
For the fifth consecutive year, every film nominated for the Oscar for Best Visual Effects was powered by NVIDIA technology.
Pushing the Limits
Artists can also build bigger worlds using our tools. Pixomondo, which has offices around the globe, was also nominated for its work on “Star Trek: Into Darkness.” Enrico Damm managed artists in Los Angeles who were developing 3D images on a massive scale — up to 130 million active polygons and 32GB of textures.
“We pushed a lot of limits when it came to scene scale,” said Damm. “We were impressed with how the NVIDIA Quadro K4000 impacted 3ds Max viewport performance. Once we discovered how much faster and smoother data was processed, we relied heavily on the K4000-accelerated workstations and practically had them running 24/7. Before we got these cards, I would run to the producer and scream for better machines. It turns out our machines just needed a K4000 boost.”
Tune in on March 2 to see who takes home the golden statuette.