• Unreal Generalist, Germany

  • Contract Type: Employee/Contract

  • Experience: Experienced

  • Location: ,

  • Dates: ASAP

  • Minimum Requirements:

    Our German studios Virtual Production team is growing, and we are looking for a skilled Unreal Artist to join us.  We would love to hear from you if can work from Germany and you have:

    • 2+ years of industry experience working with Unreal Engine 4. (VFX / Game Dev).
    • Experience using version control (Git, Perforce).
    • Proficient with Unreal’s Blueprint system, c++ is a bonus.
    • Solid lighting, shading, and layout for game engine skills.
    • Experience with Mari, Substance Painter, Quixel Mixer, or similar texturing software is a big plus.
    • Experience with procedural workflows is a plus.
      (i.e. Houdini, Substance Designer)
    • Experience with Maya is a plus.

    Job Qualifications:

    • Passion for real-time rendering and creating photorealism.
    • Can provide portfolio of work demonstrating strong technical artistic ability (composition, scale, colour, light) that includes Unreal based work.
    • Excellent communication / interpersonal skills.
    • Excellent attention to detail.
    • Ability to improvise and adapt to shifting project goals.
    • Solid organization skills with adherence to file structures, naming conventions, and other established protocols.
    • Independent and self-driven; able to meet deadlines with minimal supervision in a fast-paced production environment.
    • Confident communicating in the English language.

    Duties & Responsibilities:

    • Create world-class photoreal imagery for film and TV.
    • R&D cutting-edge techniques for real-time art.
    • Discover and document methods learned during production for creating high-quality real-time renders.
    • Work closely with other artists and technicians to ensure parity between DCC packages and Unreal.
    • Flag and troubleshoot rendering bugs.
    • Profile and optimize scenes to meet the project requirements without sacrificing visual fidelity.
    • Develop shaders, tools, FX, modules, and/or various assets for the internal library.

    Additional Requirements:

    We look forward to learning more about you! Please forward your latest reel, resume details and salary expectations to: stuttgart@pixomondo.com.

    Only EU citizens or applicants with a current work permit and permission to live in Germany can be considered for this role.

     

Our Values

    PIXOMONDO is an international visual effects company with a global network of facilities. We are recruiting for various positions where we would like to welcome anyone with the right experience to work in a fresh and challenging environment

  • Good Judgement.

    You know what to do. And you know what you need to do now and what you can do later. You know if it needs a bandage or a cure. And you know what’s going to happen after you’re done with it.

  • Creativity and Curiosity.

    You understand the people you work with are as important as you, and believe that what’s good for the company and good for the project, are likely what’s good for you too. You listen to what other people are saying and understand it. You can communicate well with others in writing and in person because you know you’re not alone.

  • Courage, Passion, and Honesty.

    You don’t do something wrong simply because you “were told to” and aren’t afraid to speak up respectfully when it’s important. We want everything to be the best it can be, and you do too. You take risks and responsibility in proportional measure, and you’re reliable. When you say it’ll be done, it gets done, and when you said it would.