Sucker Punch

Project Overview

Time: 1 year

Shots: 220 shots, approx

Team: 120 people

Production Overview

Division: Los Angeles, The Hype (Shanghai), Frankfurt, Stuttgart, Beijing

Studio: Warner Bros.

Client: Lantana House Prod.

Director: Zack Snyder

Team Size: 86 Artists

VFX Supervisor: Rainer Gombos

VFX Producer: Jonathan Stone

Art Director & Environment Supervisor: Thilo Ewers


A young girl (Baby Doll) is locked away in a mental asylum by her abusive stepfather where she will undergo a lobotomy in five days’ time. Faced with unimaginable odds, she retreats to a fantastical world in her imagination where she and four other female inmates at the asylum, plot to escape the facility. The lines between reality and fantasy blur as Baby Doll and her four companions, as well as a mysterious guide, fight to retrieve the five items they need that will allow them to break free from their captors before it’s too late…


Pixomondo worked on creating the World War 1 environment including the cathedral, the gunners nest, the german headquarters. The team also worked on producing battle scenes, the zeppelin crash, and other explosion scenes.


Main Disciplines: Spectacular Battle Scenes, Shot in a Sandbox, 360 Degree Green Screen, Practical Explosions (mixed and enhanced with CG Explosions).