CRYTEK and PIXOMONDO are collaborating on an innovative and groundbreaking technology for feature film Inversion that will enable an intuitive production workflow in a real-time virtual environment.
First projects include previs, storyboarding and visualizations.
Beijing International Film Festival 2015
The International Film Group Summit Forum
The BJIFF 2015 Beijing International Film Festival’s official International Film Group Summit Forum yesterday included our Executive Producer and COO Jan Heinze!
Hosted by Stanley Tong, the forum also featured Jeffrey Katzenberg, Rob Minkoff, Kinson Tsang and Raymond Zhou.
Beijing Film Market
Our forum at this year’s Film Market was focused on the topic “CG Character Development for Live Action Projects.”
During the first part of the panel, PIXOMONDO Senior VFX Producer Jan Fiedler talked about creating the dragons for Game of Thrones.
The second part elaborated on our work for the upcoming Chinese sci-fi film Impossible, featuring Director Sun Zhou, Producer KQ, PIXOMONDO Supervisor Daniel Jeannette and PIXOMONDO Executive Producer Jan Heinze.
STADTplus – THE CITY + VIRTUAL CITY
On March 4, 2015 our Managing Producer for PIXOMONDO Frankfurt Pascal Tonecker gave a presentation at the German Architecture Museum on the subject of digital architecture used in movies and commercials.
Variety magazine’s Marj Galas interviewed our VFX Supervisor Sven Martin and VFX Producer Viktorija Ogureckaja about the Game of Thrones Season 5 dragons.
How ‘Game of Thrones’ creates its dragons
The Washington Post’s Thomas Johnson wrote a great article on how PIXOMONDO’s work on HBO series Game of Thrones.
He interviewed VFX Supervisor Sven Martin, who explained how we designed and created the dragons for each season. Read an excerpt below from the original article.
When you hear the words “CGI” or “3-D animation,” complex computer languages probably come to mind.
But when HBO tasked Pixomondo, the visual effects company that it works with on “Game of Thrones,” with designing the show’s dragons, it required something far more accessible and considerably cheaper: a chicken from a nearby grocery store.
“I was looking for an animal so we can really discover how the muscles underneath should work,” said Sven Martin, Pixomondo’s visual effects supervisor. “I called over all the animators and they all had to just play with the chicken … You could feel how the muscles underneath are moving and what are the restrictions, where the bone can’t go. We built our dragon basically the same way.”
Ein Deutscher baut die “Game of Thrones”-Drachen
Our Animation TD Florian Friedmann was interviewed by German newspaper DIE WELT about working on the Game of Thrones dragons.
PIXOMONDO will be at FMX 2015
The FMX Conference on Animation, Effects, Games and Transmedia is celebrating its 20th anniversary this year! The conference will run for four days from May 5-8, 2015 at Haus der Wirtschaft in Stuttgart Germany.
“This year’s tracks are dedicated to Immersion, Virtual Production, the Demoscene, Concept Art, Funding & Financing Technology Startups, Pipelines, Next-Gen Images, the European Scene, Virtualization, and much more.”
The FMX 2015 program has just been released, and Early Bird tickets are still available until the end of March. Check out the FMX site for more information!
Stop Motion Meets 3D Printing with Zihua Creative’s “Unbox Yourself”
PIXOMONDO’s partner, Goodstein crafted a nifty concept with an unconventional and inventive take on unboxing an individual’s creativity.
The most important idea of this project is to combine modern digital animation with traditional stop motion shooting, which meant that everything needed to be transferred seamlessly from a digital format into the real world.
In order for the animation technique to work, every second frame of digital animation was printed out by 3D printer. Over 700 3D character models were processed during the project, along with several hundred individual blocks for 60 seconds of animation. All the character prints were well protected to ensure continuity in sequences.
Some of the 3D prints had in extreme character poses. As a solution, practical rigs, green screen and compositing allowed the character to balance and leap through the air.
With the entire team’s hard work on preparation, organization, coordination and all support from external printing facilities, the box-man was brought to life in a very short delivery time.
Congratulations to Rick Sander & Christoph Zollinger!
Their work on Jiang Wen’s Gone with the Bullets won Best Visual Effects at the 9th Annual Asian Film Awards!
The prestigious Asian Film Awards, often referred to as the “Oscars of Asia,” took place on Wednesday, March 25.
We are proud that Gone with The Bullets got three AFA awards in total. Besides best visual effects, the film also won in the categories best production designer and best costume designer.